![]() ![]() And a few other things not worth mentioning separately.New options menu, which includes a key configuration screen.(It was being drawn too low in some resolutions like 400x300.) Weapon sprite is always drawn at the correct location.(It still wraps if you look up, but at least now if you look straight ahead, it never will.) Sky height and position is now fixed for high resolutions.(Only monster infighting and changing a few minor text strings are not supported.) Near complete support for DeHackEd patches.The translucency tables now get saved to disk, too, so they only need to be calculated once instead of every time the game is run. 25% and 75% translucency levels in addition to 50%.Alt-Tab and Pause work properly on all machines now.Automap overlay and rotation are available.Mouse movement doesn't get sluggish in high resolutions.(There was some assembly in 1.11, but it never got used.) Rewrote some of the inner loops in assembly.Removed some of Doom's limits such as VisPlanes, VisSprites, and 2S HOM.Console commands can now be specified on the command line.Some visual enhancements were made such as centering the menus and drawing borders around the status bar in higher resolutions.Intermission screen can now display your stats using absolute values rather than percentages.Bind any key to any command or sequence of commands. Automap now shows various statistics in addition to the level name.Doors that need keys to open are highlighted on the automap. ![]() Selected sounds are played in surround sound.Command to kill all monsters in a level or yourself.The only significant missing feature is Tab-completion. Has a console with most of the functionality of Quake's.Supports any resolution compatible with your DirectDraw drivers.It works with some keyboards on some machines. Works under both Windows 95 and NT 4.0, although it works best under Win95.The version numbering follows from the Doom source code version numbering of 1.10. and should be roughly the size of your screen resolution or preferred size.This page tracks the evolution of ZDoom by listing the main features of each version.ġ998 1.11 (March 6) Build | Source Initial release, based on the NTDoom and ATB Doom. Path=/usr/share/games/brutal-doom/DoomMetalVol4.wad Path=/usr/share/games/brutal-doom/ modfile.pk3 pk3 files in a created folder such as /usr/share/games/brutal-doom.Ĭhange ~/.config/gzdoom/gzdoom.ini as follows (the Search.Directories mentioned are the only directories needed): Optionally you can acquire some metal music for the gameplay. freedoom1.wad and freedoom2.wad from freedoom AUR are also compatible.ĭownload the. However, if you want to be able to run both gzdoom and brutal-doom separately in order to play both versions, then you would need the brutal-doom package.Īcquire a registered IWAD (Internal WAD) file for DOOM: doom.wad, doom2.wad, doomu.wad, tnt.wad, or plutonia.wad. Alternatively gzdoom-git AUR can be modified directly as shown below. Install the brutal-doom AUR package, which requires having two gzdoom.ini files. It makes the animations smoother and gives the player new abilities. One such change is the increased difficulty, making enemy behavior much faster, unpredictable and dangerous (many attacks do double the normal damage to the player) and altering their attacks. While primarily a gore mod, it goes further and alters the gameplay by changing the weapons, monster AI, sounds, graphics, and combat. It is compatible with the source ports ZDoom, GZDoom, Skulltag, and Zandronum. The mod adds features many new graphical effects like additional blood (blood gets splattered on walls and ceilings if enemies or the player get hit), the ability to blow off body parts with strong weapons like the shotgun, new death animations, fake flares and 3D blood effects for OpenGL, and the addition of special illuminating effects on projectiles and pick ups. Brutal Doom won the first ever Cacoward in 2011 for Best Gameplay Mod and a MOTY award for creativity by Mod DB in 2012. It is compatible with Doom, The Ultimate Doom, Doom II: Hell on Earth, Final Doom, and other custom WADs. Brutal Doom is a gore-themed gameplay mod that was created in 2010 by Marcos Abenante (Sergeant_Mark_IV). ![]()
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